Game Testing
All in One
Second Edition
ISBN: 9781936420162
Pub Date: August 5, 2011
Specs: 7 x 9 Paperback with DVD
Pages: 500
Price: $49.95
An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.
Brief Table of Contents: 1.Two Rules of Game Testing. 2. Being a Game Tester. 3. Why Testing is Important. 4. Software Quality. 5. The Test Process. 6. Testing by the Numbers. 7. Combinatorial Testing. 8. Test Flow Diagrams. 9. Cleanroom Testing. 10. Test Trees. 11. Play Testing & Ad Hoc Testing. 12. Defect Triggers 13. Capture/Playback Testing. Appendices.
Charles Schultz, consultant and instructor, has more than 20 technical publications and has spoken at numerous conferences in the areas of robotics, software quality, and testing. Robert Bryant has served as executive producer of dozens of video games and recently has been designing iPhone apps. He is also an instructor in the Los Angeles area.
SHORT DESCRIPTION OF BOOK:
An updated version of the bestselling, Game Testing All In One, this book equips the reader with the rationale for vigorous testing of game software. Takes you step-by-step through test design and other QA methods, using real game situations and includes content for the latest console, mobile, and social games that have recently emerged. A companion DVD contains the tools such as test table templates and generic flow diagrams.