Software Testing
A Self-Teaching Introduction
ISBN: 9781683921660
Pub Date: February 2018
Specs: 7 x 9 Paperback
Pages: 662
Price: $54.95
This overview of software testing in a "self-teaching" format contains easy-to- understand chapters with tips and insights about software testing, its basic concepts, applications, and practical case studies. It includes numerous, end-of-chapter questions with answers to test your knowledge and reinforce mastery of the concepts being presented. The book also includes state of the art material on the video-game testing process (Chapter 14) and a game-testing plan template (Chapter 15).
FEATURES
- Includes case studies, case tools, and software lab experiments
- Covers important topics such as black, white, and gray box testing, test management, automation, levels of testing,
- Covers video game testing
- Self-teaching method includes numerous exercises, projects, and case studies
BRIEF TABLE OF CONTENTS
1: Introduction to Software Testing. 2: Software Verification and Validation. 3: Black Box (Functional) Testing Techniques. 4: White Box (Structural) Testing Techniques. 5: Gray Box Testing. 6: Reducing the Number of Test Cases. 7: Levels of Testing. 8: Object-Oriented Testing. 9: Automated Testing. 10: Test Point Analysis (TPA). 11: Testing Your Web Sites. 12: Regression Testing of a Relational Database. 13: Case Study on Testing of E-Learning Management Systems. 14: The Game Testing Process. 15: Basic Game-Testing Plan Template. Appendices. Index.
ABOUT THE AUTHOR
Rajiv Chopra, PhD is an assistant professor of computer science and engineering and has written over 20 texts and numerous journal articles.