Programming Fundamentals Using Java

A Game Application Approach

William McAllister (St. Joseph’s College, NY)
S. Jane Fritz (St. Joseph’s College, NY)

ISBN: 978-1-938549-76-2
Pub Date:  August 2014
Specs: 8 x 10   Paperback with DVD
Pages: 700
Price: $89.95

    

Designed as a Java textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience. 

FEATURES

BRIEF TABLE OF CONTENTS

1. Introduction 2. Variables, Input / Output and Calculations 3. Methods, Classes, and Objects: A First Look 4. Making Decisions and Disk I/O 5. Repeating Statements: Loops 6. Arrays 7. Methods, Classes, and Objects: A Second Look 8. Inheritance 9. Recursion 10. Exceptions, A Deeper Look 11. Graphical User Interfaces 12. Generics and Collections 13. Multi-Threading Appendix A.  Installing the Game Environment Package Appendix B. Description of the Game Environment Appendix C. Extended ASCII Character Set Appendix D. Java Key Words Appendix E. Operators and Their Precedence Appendix F. Glossary of Programming Terms Appendix G. Creating Mobile Applications Appendix H. How to use the API Online Documentation.

ABOUT THE AUTHORS

William McAllister has taught a wide range of computer science courses that include basic programming, computer graphics, and data structures. Sister Jane Fritz has taught programming courses in BASIC, Visual Basic, Pascal, C, C++, and Java.  She has also co-authored several papers and has given a number of presentations at SIGCSE Conferences.

SHORT DESCRIPTION OF BOOK:

This book is a Java textbook for beginning programmers that uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention.