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MERCURY LEARNING and INFORMATION provides print and digital content in the areas of science and medicine, technology and computing, engineering, and mathematics (STEM disciplines) designed for the professional/reference, trade, library, higher education, career school, and online training markets. We embrace both traditional and innovative publishing models designed to accommodate the needs of the intended audience by using the appropriate delivery methods.

Programming Fundamentals Using JAVA A Game Application Approach Second Edition Book CoverProgramming Fundamentals Using JAVA A Game Application Approach Second Edition

William McAllister, PhD
S. Jane Fritz, PhD

ISBN: 9781683926696
Pub Date:  March 2021
Specs: 8 x 10   Paperback
Pages: 775
Pages: 775
Price: $99.95


Designed as a Java based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience.



1. Introduction 2. Variables, Input / Output and Calculations 3. Methods, Classes, and Objects: A First Look 4. Making Decisions and Disk I/O 5. Repeating Statements: Loops 6. Arrays 7. Methods, Classes, and Objects: A Second Look 8. Inheritance 9. Recursion 10. Exceptions, A Second Look 11. Graphical User Interfaces 12. Graphical User Interface. 13. Generics and the API Collection Framework. 14. Multi-Threading and Concurrency. Appendix A. Description of the Game Environment. Appendix B. Using the Game Environment Package. Appendix C. ASCII Table. Appendix D. Java Key Words. Appendix E. Java Operators and Their Relative Precedence Appendix F. Using the Game: Glossary of Programming Terms. Appendix G. Using the Online API Documentation. Appendix H. Solutions to Selected Odd-Numbered Knowledge Problems.


William McAllister has taught a wide range of computer science courses that include basic programming, computer graphics, and data structures. S. Jane Fritz has taught programming courses in BASIC, Visual Basic, Pascal, C, C++, and Java. She has also co-authored several papers and has given a number of presentations at SIGCSE Conferences.