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MERCURY LEARNING and INFORMATION provides print and digital content in the areas of science and medicine, technology and computing, engineering, and mathematics (STEM disciplines) designed for the professional/reference, trade, library, higher education, career school, and online training markets. We embrace both traditional and innovative publishing models designed to accommodate the needs of the intended audience by using the appropriate delivery methods.

Computer Graphics Programming in OpenGL with C++ Book CoverComputer Graphics Programming in OpenGL with C++

V. Scott Gordon, PhD (CSU/Sacramento)
John Clevenger, PhD (CSU/Sacramento)

ISBN: 9781683922216
Pub Date:  September 2018
Specs: 7 x 9   Hardcover with CD
Pages: 450
Price: $69.95

    

This book provides step-by-step instruction on modern 3D graphics shader programming in C++  and OpenGL. It is appropriate for computer science undergraduate graphics programming courses and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. The book is unique in its heavy emphasis on student learning, making the complex topic of shader programming as accessible as possible. Includes companion files with source code and images.

FEATURES

BRIEF TABLE OF CONTENTS

Chapter 1 – Getting Started, Chapter 2 – The OpenGL Graphics Pipeline, Chapter 3 – Mathematical Foundations, Chapter 4 – Managing 3D Graphics Data, Chapter 5 – Texture Mapping, Chapter 6 – 3D Models, Chapter 7 – Lighting, Chapter 8 – Shadows, Chapter 9 – Sky and Backgrounds, Chapter 10 – Enhancing Surface Detail, Chapter 11 – Parametric Surfaces, Chapter 12 – Tessellation, Chapter 13 – Geometry Shaders, Chapter 14 – Other Techniques, Appendix A – Installation for PC, Appendix B – Installation for Mac, Appendix C – Nsight.

ABOUT THE AUTHORS

V. Scott Gordon and John Clevenger are both Computer Science professors at California State University Sacramento.