Computer Graphics Programming in OpenGL with C++
ISBN: 9781683922216
Pub Date: September 2018
Specs: 7 x 9 Hardcover with CD
Pages: 450
Price: $69.95
This book provides step-by-step instruction on modern 3D graphics shader programming in C++ and OpenGL. It is appropriate for computer science undergraduate graphics programming courses and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. The book is unique in its heavy emphasis on student learning, making the complex topic of shader programming as accessible as possible. Includes companion files with source code and images.
FEATURES
- Covers OpenGL 4.0+ shader programming using C++, using Windows or Mac.
- Includes companion files with code, models, textures, images from the book, and more.
- Illustrates every technique with complete running code examples. Everything needed to install and run every example is provided and fully explained.
- Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples.
- Explains how to install and use essential OpenGL libraries such as GLEW, GLFW, glm, and others, for both Windows and Mac.
BRIEF TABLE OF CONTENTS
Chapter 1 – Getting Started, Chapter 2 – The OpenGL Graphics Pipeline, Chapter 3 – Mathematical Foundations, Chapter 4 – Managing 3D Graphics Data, Chapter 5 – Texture Mapping, Chapter 6 – 3D Models, Chapter 7 – Lighting, Chapter 8 – Shadows, Chapter 9 – Sky and Backgrounds, Chapter 10 – Enhancing Surface Detail, Chapter 11 – Parametric Surfaces, Chapter 12 – Tessellation, Chapter 13 – Geometry Shaders, Chapter 14 – Other Techniques, Appendix A – Installation for PC, Appendix B – Installation for Mac, Appendix C – Nsight.
ABOUT THE AUTHORS
V. Scott Gordon and John Clevenger are both Computer Science professors at California State University Sacramento.