iOS for Game Programmers
Pub Date: May 2014
Specs: 7 x 9 Paperback with DVD
This book takes the readers on a journey into the world of mobile game development aimed at beginner objective-c programmers. The book enables the reader to create a number of projects, which include a matching game, a puzzle game, a coloring book, and a card game. Each of these projects gives the readers a variety of knowledge and skills that they can apply to their own gaming projects. By the end of the book, the reader will have five apps that they’ve developed along with the knowledge of making games for the iOS platform.
- Builds four game projects include a matching game, a puzzle game, a coloring book, and a card game. The goal of providing four simple yet fun projects for the reader to create will give them a variety of challenges and exposure to making games on the iOS platform.
- Includes information on iOS 5, iOS 6 and iOS 7. These versions of the iOS platform are the latest for the iPhone and iPad and information specific to them are valuable to readers who are just getting started with iOS development. Which version of iOS a project targets is important in determining which devices and features they can utilize.
- This book utilizes UIKit. This allows readers to apply their knowledge to more areas than just games since many of the topics can be applied to general iOS development.
- Companion disc with source code, images, and project files
BRIEF TABLE OF CONTENTS
1: Introduction 2. Elements of a Game 3.iOS Basics 4. Matching Game 5. Puzzle Game 6. Coloring Book 7. Card Game 8. Conclusion 9. Appendix: Chapter Answers
ABOUT THE AUTHOR
Allen Sherrod has written for Game Developer magazine, Gamasutra.com, and contributed to the Game Programming Gems 6 book. Currently, he creates interactive mobile apps for the iPhone and iPad. Most recently, he served as the programmer for DreamWorks’s Turbo Movie Storybook. He has also developed iOS for DreamWorks movies.
SHORT DESCRIPTION OF BOOK:
Explores the world of iOS development. Each chapter builds off of topics by having the readers create four fun game projects using a hands-on approach.