HTML5 Canvas

Pocket Primer

Oswald Campesato

ISBN: 978-1-938549-67-0
Pub Date:  March 2016
Specs: 5 x 8   Paperback with DVD
Pages: 200
Price: $27.95

This book provides an overview of many aspects of HTML5 Canvas, primarily for self-directed learners who are comfortable with HTML/Javascript and who want to learn about HTML5 Canvas. Readers will learn how to render 2D shapes, apply transformations, and create animation effects in HTML5 Canvas. It covers JavaScript toolkits that provide a layer of abstraction on top of HTML5 Canvas and also how to create hybrid mobile applications that use HTML5 Canvas. Includes source code and videos on the companion DVD.


Brief Table of Contents

1: Basic Canvas Shapes. 2: HTML5 Canvas with Gradients. 3: Circles, Arcs, and Bezier Curves. 4: Applying Canvas Transforms to 2D Shapes. 5: HTML5 Canvas and User Events. 6: HTML5 Canvas and Animation Effects. 7: Charts and Graphs in HTML5 Canvas. 8: Audio and Video in HTML5 Canvas. 9: jQuery and HTML5 Canvas. 10: HTML5 Canvas and Mobile Applications.

About the Author

Oswald Campesato (San Francisco, CA) specializes in Java, Android, jQuery, and CSS3/SVG graphics. He is the author/co-author of seven books including jQuery, CSS3, and HTML5 for Mobile and Desktop Devices and HTML5 Canvas and CSS3 Primer (Mercury Learning).