Classic Game Design
From Pong to Pac-Man with Unity
PUB DATE: June 2013
FORMAT: Paperback with DVD
TRIM SIZE: 7.00 x 9.00
SERIES: Computer Science
You too can learn to design and develop classic arcade video games like Pong, Pac-Man, Space Invaders, and Scramble. Collision detection, extra lives, power ups, and countless other essential design elements were invented by the mostly anonymous designers at the early pioneering companies that produced these great games. In this book you’ll go step by step, using modern, free software tools such as Unity3D to create five games in the classic style, inspired by these classics: Pong, Breakout, Space Invaders, Scramble, and Pac-Man. All the source code, art and sound sources for the projects are freely available on the companion DVD or at the book's Web site. You'll discover the fun of making your own games, putting in your own color graphics, adjusting the scoring, coding the AI, and creating the sound effects. You'll gain a deep understanding of the roots of modern video game design: the classics of the seventies and eighties.
- Uses seven Unity3D projects to allow for quick experimentation with classic game concepts
- 4-color throughout with companion DVD that includes source code, art, and full projects
- Includes historical anecdotes direct from one of the fabled Atari coin-op programmers
- Detailed step-by-step instructions, dozens of exercises, and eight rules of classic game design
- Contains unique insights on applying classic game design concepts to modern games
TABLE OF CONTENTS
1: Introduction. 2: Tools Of The Trade. 3: Pong. 4: Classic Paddle Game: 5: Breakout. 6: Classic Brick Game. 7: Space Invaders. 8: Classic Vertical Shooter 9: Scramble. 10: Classic Scrolling Shooter. 11: Pac-Man. 12: Classic Maze Game. Epilogue. Appendix I: Programming Using UnityScript. Appendix II: Eight Rules of Classic Game Design.
ABOUT THE AUTHOR
Franz Lanzinger is president and owner of Actual Entertainment Inc. (Sunnyvale CA) and one of the pioneers from the classic game era as programmer and designer of Crystal Castles.