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MERCURY LEARNING and INFORMATION provides print and digital content in the areas of science and medicine, technology and computing, engineering, and mathematics (STEM disciplines) designed for the professional/reference, trade, library, higher education, career school, and online training markets. We embrace both traditional and innovative publishing models designed to accommodate the needs of the intended audience by using the appropriate delivery methods.

Basic Electronics

Theory and Practice

Sean Westcott
Jean Riescher Westcott

ISBN: 978-1-683920-33-5
Pub Date:  February 2017
Specs: 6 x 9   Paperback with CD
Pages: 350
Price: $49.95


This updated edition is an introduction appropriate for both the student and hobbyist to the theory and practice of electronics. It leads the reader through introductory understanding of the science underlying electronics, building basic circuits, learning the roles of the components, the application of digital theory and the possibilities for innovation by combining sensors, motors, and microcontrollers. Each chapter contains a brief lab to demonstrate the topic covered then moving on to the final projects that build a programmable robot with the Netduino or Arduino microcontroller and a mini-arcade built using the Raspberry Pi. The companion disc has videos of the labs, soldering skills, and code samples for programming of the robot and mini-arcade.



Part 1: The Fundamentals. Chapter 1: The Theory Behind Electricity. Chapter 2: How Electricity Works. Chapter 3: Currents and Circuits. Part 2: Your Workspace and Tools. Chapter 4: Tools of the Trade. Chapter 5: Shop Setup and Safety. Part 3: Electronic Components. Chapter 6: Switches. Chapter 7: Resistors. Chapter 8: Capacitors. Chapter 9: Diodes. Chapter 10: Transistors. Chapter 11: Power Sources and Power Supplies. Part 4: Getting to Work. Chapter 12: Soldering. Chapter 13: Constructing a Power Supply. Part 5: Going Digital. Chapter 14: Digital Theory. Chapter 15: Integrated Circuits. Chapter 16: Memory. Chapter 17: Microcontrollers. Part 6: Electronics in Action. Chapter 18: Motors and Controllers. Chapter 19: Sensors. Chapter 20: Electronic Communication. Part 7: Constructing a Robot. Chapter 21: Building Your Robot. Chapter 22: Getting Your Robot Moving. Chapter 23: Adding Sensors to Your Robot. Chapter 24: Making a Classic Videogame Arcade Using Raspberry Pi. Appendix A: Glossary. Appendix B: Component Shopping List. Appendix C: Electronics Timeline. Appendix D: Mathematics for Electronics. Appendix E: Careers in Electronics.


Sean Westcott has worked in electronics, networking and cybersecurity. Jean Riescher Westcott has written broadly on technology in books and online. They are the authors of Digitally Daunted: The Consumer’s Guide to Taking Control of the Technology in Your Life (Capital Books) and The Complete Idiot’s Guide to Electronics 101 (Alpha/ Penguin Books), and live in Northern Virginia