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MERCURY LEARNING and INFORMATION provides print and digital content in the areas of science and medicine, technology and computing, engineering, and mathematics (STEM disciplines) designed for the professional/reference, trade, library, higher education, career school, and online training markets. We embrace both traditional and innovative publishing models designed to accommodate the needs of the intended audience by using the appropriate delivery methods.

3D Character Development Workshop

Rigging Fundamentals for Artists and Animators

Erik Van Horn

Game Art Program Director
(The University of the Arts)

ISBN: 9781683921707
Pub Date:  March 2018
Specs: 7 x 9   Paperback
Pages: 234
Price: $54.95


3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating! This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters. Companion Maya/Photoshop files used in the book are included.



1: Character Modeling. 2: Character UVs and Texture. 3: Character Rigging. 4: Character Skinning. 5: Facial Setup. 6: Testing the Rig. Chapter 7: Character Animation Tricks and Tools. Postscript. Index.


(Files are also available by writing to the publisher at


Erik Van Horn is an artist, animator and writer, and Program Director of Game Art at The University of the Arts. He has been the Digital Art Director for Magic: The Gathering at Wizards of the Coast (a division of Hasbro), and Senior Training Specialist at Disney Animation Studios. Feature credits include Chicken Little, Meet the Robinsons, Bolt, Princess and the Frog, and Tangled.